There are some bits of code
That... I just... know... won't work
Yet.
Not yet.
There's no point in testing
Linting
Uploading
Anything
Until I've passed that point
Where logically
... no... intuitively
It makes sense.
And it will work.
And I can have some amount of
CONFIDENCE
In the code I test.
Release.
Write.
And knowing that I know this
Is one of the greatest signs
That I know what I'm doing
And I can have some amount of
CONFIDENCE
In my ability.
Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts
Friday, June 21, 2013
Tuesday, February 5, 2013
Being Programmers
I wrote a guest post over on Recoding: Being Programmers
It's about frustration, learning, teaching, and being good at what we do. Check it out.
It's about frustration, learning, teaching, and being good at what we do. Check it out.
Wednesday, January 9, 2013
GMScreen
GMScreen is a pet project of mine. Like all pet projects, it started out as a tool for myself. When running pencil-and-paper Role Playing Games, I often found that the tools I was using for notes, initiative order, and combat modifiers were just insufficient.